![]() The Quest Pro headset will track mouth movement, eyebrows, eye movements, grins, laughs, puffed-out cheeks, and everything else that’s large enough to process (aside from sticking your tongue out). While the technology needs improvement, it’s leaps and bounds above anything else in the accessible field. Meta Quest Pro’s face trackingĪrguably the biggest improvement for user-to-user interaction is the new face cameras that track facial expressions and impose them in real-time onto virtual avatars. It’s received significant critique-its short battery life and extravagant price point-but it’s groundbreaking feature is face tracking. ”īut everyone, even Meta CEO Mark Zuckerberg, mostly acknowledges that this product is a stepping stone. Sherri Smith for LaptopMag writes that “the future of VR absolutely lies in MR. ![]() Scott Stein at CNET said he “could see it being surprisingly effective” in a select few areas. Meta’s goal of having “lots of people to communicate, work and create” with mixed reality has “never felt further away,” according to Geoffrey A. The Meta Quest Pro reviewers who tried the product in a demo gave mixed reviews. While their virtual reality headset focuses on the metaverse, they released their current-generation headset, the Meta Quest Pro, last week for pre-orders, which uses mixed reality. For now, Meta leads the way in what is (relatively) accessible to the consumer for augmented reality. Mixed reality allows the user to see through their headset to the real world with virtual images imposed on it. As long as people wear the right AR glasses, holograms like in Star Wars will become everyday.īut is this really the future? Or is this vision a trillion-dollar pipe dream? What is mixed reality? While Meta tries to stoke enthusiasm for the “metaverse,” they ultimately want to join physical reality with the virtual one. The holy grail for these businesses does not only include virtual reality (VR) but also “mixed reality,” or augmented reality (AR). This short story of a family gathering represents what Meta and other companies envision for the future of technology. “Might as well pause the movie if you’re all going to drone on!” Your mother asks, “How are you? How’s the new job?”ĭenice groans, startling your cousin when he sees her monstrous avatar. Your father asks, “Was there traffic on your commute from work? My cat stood in the way of my couch today, horrible traffic for me as well.” Your cousin is one of the few Americans who go in person to his office. One of your cousins pings in the chat box asking to enter, and the group lets him in. The monster’s gray, veiny hand with claws reaches out, and, after a second’s delay, a cup of ramen appears in her hand, loading into her appearance as she interacts with it. She chose that avatar in protest because that was the movie she wanted to watch. A delightfully facetious woman, Denice looks like a terrifying orc from The Lord of the Rings. ![]() Glancing to the side, you see your aunt Denice’s persona. Extended family from all around the country sits in your living room as holographic “avatars.” The movie screen on your wall warps into an oval, a new cinematographic technique unlocked by watching TV through smart glasses. ![]()
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